The XG240R features various presets, broadly split into two categories. 141fps) instead, avoiding any VSync latency penalty at frame rates near the ceiling of operation or tearing from frame rates rising above the refresh rate. This indicates a strong viewing angle dependency to the gamma curve of the monitor, a typical trait for TN panels. Saturation was also affected by perceived gamma shifts, with a noticeable loss of saturation lower down and a deeper than intended look further up the screen. 24-inch Display. Detail was strong, and we didn’t need to adjust the black stabilizer to see our enemies lurking in the shadows while gaming. Input lag was also nice and low, whilst the monitor provided a very effective Adaptive-Sync implementation. The images below are pursuit photographs taken using the UFO Motion Test for ghosting, with the test running at its default speed of 960 pixels per second. Using a normal static refresh rate on the monitor (e.g. There was some dithering evident (temporal and static) for some of the medium to light shades, although this was reasonably well masked. There certainly wasn’t the ‘washed out’ look you get on models with uncorrectable low gamma. This pink hue shifted readily alongside head movement. Screen uniformity was excellent, and there was sharp delineation between light and dark areas of the screen. The final option, ‘Enhanced Sync’, is a relatively new addition to the driver. We’ve run through some of these presets in the OSD video previously and will instead be focusing on various more useful adjustments which can be made, for this section. We did not observe static interlace patterns, but we did observe dynamic interlace patterns on this model. Viewing angles The ‘Faster’ setting increases the overshoot a bit, making it easier to spot but by no means extreme. At 60Hz we’d consider ‘Fast’ or ‘Faster’ to be the optimal setting, most users will find either fine. This indicates a significant reduction in perceived blur due to eye movement. Finally, note again that you can go to ‘Setup Menu’ – ‘Information’ in the OSD to see if the technology is working correctly whilst in game. From the side the monitor is reasonably svelte for a model with an internal power converter; ~18.5mm (0.73 inches) at thinnest point, lumping out more centrally. Note that we have no way to accurately measure input lag when Adaptive-Sync is doing its thing. Gamma 'Test Settings' The ‘Fast’ setting again appears optimal here and in fact gives pretty much nothing to complain about. Certainly not as much of a vibrancy injection as a much more generous colour gamut would give, however. We appreciate your support. You can observe significant colour and contrast shifts, particularly vertically. The cinematic look and atmosphere wasn’t really there, that would demand a much stronger contrast. As also demonstrated there, there was very little to complain about in terms of pixel responsiveness. This so called ‘TN glow’ blooms out noticeably from off-centre viewing angles. It did not change the Windows (or graphics driver) setting and instead simply caused obvious frame skipping and a generally uncomfortable experience if set to something lower than what Windows was set to. And, of course, make sure there are no nasty surprises that weren’t present on the XG2402. Having a relatively affordable and exceptionally responsive monitor like this that offers a pretty solid variable refresh rate experience for both AMD and Nvidia GPU users is a very nice thing indeed. We were able to achieve decent tracking of the ‘2.2’ curve with some room to spare above if higher gamma was desired. But the overall look remained decent in the colour department, certainly as much as this panel allows. You can also rename the ‘CUSTOM 1’ and ‘CUSTOM 2’ presets so that it’s very clear what you’re selecting. The ViewSonic Elite XG240R gaming monitor features a 24-inch TN screen with FHD resolution, FreeSync, 144 Hz and seriously-quick response; all wrapped in a solid chassis at a great price. Specialty presets, optimized for each type of gaming scenario. Performance on the contrast gradients was good overall, with distinct brightness steps in most cases. We found it worked much the same on all titles, indeed any issues that were isolated to one title would highlight a GPU driver or game issue rather than a monitor issue. For the XG2402 reference the performance is certainly very good, but if you look closely you can see a little conventional trailing and some ‘shadowy’ overshoot behind the UFO. Responsiveness reserves the right to test "dead on arrival" returns and impose a customer fee equal to 15 percent of the product sales price if the customer misrepresents the condition of the product. Our responsiveness article explores the factors which affect responsiveness of a monitor. The Lagom text appeared with green striping to the text near the top, transitioning to orange and then red further down. Chief amongst these is the concept of ‘perceived blur’, which is contributed to not only by the pixel responsiveness of the monitor but also eye movement as you track motion on the screen. The ViewSonic XG240R is a budget gaming monitor, offering premium features, including a 144Hz refresh rate, AMD’s FreeSync technology and a 1ms response time at an affordable price. This indicates a further significant decrease in perceived blur due to eye movement. A medium matte anti-glare surface is used here, providing good glare handling but also diffusing light emitted from the monitor quite strongly. This allows not just the pixel response behaviour to be reflected, but also reflects perceived blur due to eye (camera) movement. When a monitor is used in this way, it is something which Nvidia refers to as ‘G-SYNC Compatible’. It can give a somewhat ‘blocky’ or ‘banded’ appearance to darker scenes. Reviewed in the United States on January 25, 2019. Delta-E measures colour accuracy, and scores of 1 are regarded as the smallest level of colour difference the human eye can perceive between two colours (though it’s possible to get scores below 1). With a stunningly quick 1ms response time, this monitor delivers smooth images without streaking, blurring, or ghosting. ANSI contrast results are excellent at 1,014.5:1, which makes the XG240R one of the few TN monitors that can maintain over 1,000:1 contrast in this test. We also tested Shadow of the Tomb Raider. On the XG240R, it’s about as good as we’ve seen from this panel. An additional benefit of FreeSync is reduced latency compared to running with VSync on, within the variable frame rate environment in which it operates. The percentage deviation between each quadrant and the brightest point is also given. This allows the backlight brightness to adjust according to the level of light or dark on the screen – the backlight is controlled as a single unit, there is no local dimming used here. Brighter content contrasted quite well with darker surroundings, although the depth to those dark scenes and ‘atmospheric feeling’ was certainly lacking compared to VA models with significantly higher static contrast. BA1 1UA. This revealed significant saturation shifts vertically, again associated with TN viewing angle weaknesses and the perceived gamma changes. Although we’d consider things better tuned for higher refresh rates on this monitor than lower ones, the experience at the lower end of the variable refresh rate range was still good on this monitor. Was expecting a lot when I got this in and was immediately disappointed. Hours of gaming requires hours of comfort – designed to give you everything you need to perform. It can’t compensate for other interruptions to smooth game play, for example network latency or insufficient system memory. This feature is used regardless of VSync setting, so it’s only above the ceiling of operation where the VSync setting makes a difference. The monitor must support ‘VESA Adaptive-Sync’ for at least one of its display connectors, as this is the protocol that FreeSync uses. This image is from the UFO Motion Test ‘Moving Photo’ test page and shows the pattern towards the top left region in particular. RGB lighting also gives the XG240R a flash of personality, and can even be synced up with gaming peripherals for a stunning harmony. Dynamic RGB lighting delivers a captivating backdrop to any gaming setup. Ive always used a TN panel, but this one had the best colours right out of the box. It is just something that happens once the technology activates or deactivates, so would only be noticed if you frame rate is frequently hovering around 48fps. It avoided the ‘flooded’ or ‘washed out’ look that some models with this panel present, given their complete lack of flexibility in the OSD. Colour reproduction was helped tremendously by the appropriate gamma handling of the monitor, centrally. Using a normal static refresh rate on the monitor (e.g. On some monitors, particularly but not exclusively those with high refresh rates, interlace patterns can be seen during certain transitions. The video review is designed to complement the written piece and is not nearly as comprehensive. Not a specific criticism of this model, but again a limitation of the panel used. 1 Activating your monitor’s RGB 1. Make sure this is selected (it should be if you’ve set everything up correctly in ‘Set up G-SYNC’). Brighter content contrasted quite well with darker surroundings, although the depth to those dark scenes and ‘atmospheric feeling’ was certainly lacking compared to VA models with significantly higher static contrast. That said, I still came away disappointed. That means you can connect with your current RGB ecosystem without bogging down your PC with additional software. AMD LFC (Low Framerate Compensation) is also supported by this model, which means that the refresh rate will stick to multiples of the frame rate where it falls below the 48Hz (48fps) floor of operation for FreeSync. This dynamic refresh rate effectively eliminates image tearing, stuttering, and jerkiness for smooth gameplay. There is again various degrees of trailing behind the object. Note that the image below is just an example, taken from another display. Note that this model will show ‘FreeSync’ towards the top right of the OSD if the feature is enabled on the monitor. So I was going to get the XG2402 model and I saw this was just released. You will also see in the image above that it states: “Selected Display in not validated as G-SYNC Compatible.” This means Nvidia hasn’t specifically tested and validated the display, not that it doesn’t work. Something that’s very nice to have as a user sensitive to tearing and stuttering. At 60Hz we’d consider ‘Fast’ or ‘Faster’ to be the optimal setting, most users will find either fine. The table below shows this data. The remaining blocks had quite distinct brightness steps. On Battlefield V the monitor performed exceptionally well in terms of responsiveness, where the frame rate kept pace with the 144Hz refresh rate. Chief amongst these is the concept of ‘perceived blur’, which is contributed to not only by the pixel responsiveness of the monitor but also eye movement as you track motion on the screen.

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