day refresh rate. Yayo is lighter in weight. This item will only be visible to you, admins, and anyone marked as a creator. How do these two mods compare? All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... yayo, you're the best your mod makes the game far more enjoyable, thank you! CE is a 100% combat gameplay overhaul. View entire discussion ( 10 comments) More posts from the RimWorld community To make it more productive, make it a dormitory where they sleep only a few feet across from the workbench. So it sort of depends on what you have an excess of: psychoid leaves or colonist time. There is no safe dose as addiction can start already at the first dose. As a drug, yayo is far preferable to flake, with stronger effects and 4% less addictiveness. You need to sign in or create an account to do that. I dont know why, but weapons from rimsenal - enhanced vanilla pack with all shooting methods have range of 1. Its reference is cocaine typically due to the "snorting" part of the descripition. Hey Yayo, I've reported it on the Discord but this mod has something wrong with Rimworld of Magic's Super Soldier class because of the way it handles gun stat boosts on the backend. Does Yayo's make your colonists accurate shooters? All rights reserved. That's not to say it's never worth it, but you will absolutely run into health problems down the line which you need to be prepared for. I eventually changed the 'Sleep' in their schedules to 'Anything' but that created problems of its own. Yes'm, I can't reference you to the feed, cause I don't know how to Reddit, but yeah. Everyone moved faster, barely slept, and had less pain. By using our Services or clicking I agree, you agree to our use of cookies. That mod seems good. edited 3 years ago. © Valve Corporation. Settlements only have 800-3000 silver, and a like 30 (15?) Also you can make 2 flake per 8 leafs and 1 yayo per 8 leafs, so flake is the clear winner here This is purely from a raw value and time spent perspective. Or possibly give some to wild animals which will cause them to go on a rampage killing everything in the countryside. You seem to have done your research. If you are in the habit of settling close to other factions with a road connecting, Yayo is the winner. Addicts will also sometimes go on binges that can result in overdoses. But thanks for the info! The root cause is HTML rendering extra line breaks at the end of each row from Template:Stat Modifier/Row.Thanks in advance to anyone who can implement or recommend a fix. Drug overdose severity reduces by 1 per day, meaning that the pawn will fully recover in up to 1 day (0.5 days until no symptoms are shown). Let's do this! © Valve Corporation. Everyone moved faster, barely slept, and had less pain. This was late colony, and could have been tweaked better I'm sure. This page was last edited on 25 September 2020, at 00:03. Allowing Yayo only every third day is the "safest" you can get, as every intake will be considered first dose. I haven't actually crunched the numbers. Basically, addiction weakens your ability to control what the pawn does when. Addicted pawns won't obey drug scheduling and will take the drugs as needed, which can cause tolerance buildup and organ damage. It is also produced at a campfire or stove instead. Someone recommended this mod for the accuracy issues. Luci has a 100% chance to addict after 1 dose. Yayo can be manufactured at a drug lab for 8 psychoid leaves. Basically, apply no more than one yayo per 8.5 hours to ensure minimal chance of overdose, and do not mix with any other hard drugs. I'm thinking about doing a medieval play through soon, and CE makes it so I can't see the stats on any of the new weapons. Addiction can be a pretty bad problem. Waiting on trade ships, or shipping to other factions. Yayo can also be further refined into go-juice with the addition of 2 neutroamine. Ever wondered how you can mass-produce yayo? It is, however, addictive. The change in gameplay is not drastic, u will not feel a big difference between it and vanilla combat. Yayo | Rimworld Wiki | Fandom Look no further. Combat can still end fast like in CE, but not as fast which is good. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Español - Latinoamérica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2038409475, https://steamcommunity.com/sharedfiles/filedetails/?id=2020785943, https://steamcommunity.com/sharedfiles/filedetails/?id=2016866580, https://steamcommunity.com/sharedfiles/filedetails/?id=1892397131, https://steamcommunity.com/sharedfiles/filedetails/?id=1588616696, https://steamcommunity.com/sharedfiles/filedetails/?id=1729446857, https://gist.github.com/HugsLibRecordKeeper/dcfbb2eede39d89645869c9f23326ad3. Don't get me wrong, it was a very productive colony in the early days. Yayo on the other hand is a combat animation AND gameplay overhaul. By using our Services or clicking I agree, you agree to our use of cookies. Yayo | Rimworld Wiki | Fandom Cookies help us deliver our Services. All trademarks are property of their respective owners in the US and other countries. Psychite tea is economically inferior to both; its only potential advantage is that it may be used safely by your colonists if scheduled. I've been using CE for a long time, but it seems as if CE has a lot of compatibility issues. On the market, yayo is worth 50% more silver than flake, with a 20% increase in the Work To Make and a 100% increase in ingredient cost. I do recommend Gunplay with it and Combat Shields for melee pawns but I am liking it so far. It is, however, addictive. IIRC flake is more efficient in terms of silver/leaf, but yayo is better in terms of silver/work. Side note I recently read hard data stating that a single dose can cause addiction :(. Yayo is one of three drugs that can be produced from psychoid leaves, the others being flake and psychite tea. Discussion, screenshots, and links, get all your RimWorld content here! I could adjust a few things and keep my 'Happy' colony going, but it was just an experiment. This item will only be visible in searches to you, your friends, and admins. If you have a related Youtube channel, enter the URL. If you really want to drug up your pawns to get them to work better, Wake Up is probably better suited for that role. thought which has a +35 mood effect and affects the body with: Those with visible tolerance to psychite, will develop chemical damage in the kidneys in a mean time of 120 days. Yes, I didn't want to get too long winded in my initial blurb. Being 'High on Yayo' they would spend most of their 'Anything' time doing 'Anything' but sleeping, then move into scheduled 'Work' time and eventual 'Tired' feelings. I will be testing later, and let us get upon our knees and pray to our Lord Rainbeau Flambe and his Lord Sabre that it works, yes? RimWorld. I really wish there was a way to force prisoners to take Flake so I can send them back to their factions with a serious tolerance and addiction problem. 적은 조준사격을 안해서 아군림만 조준사격으로 사거리가 압도적인데 적도 조준사격쓰게 못하나요? Yayo is a drug in game that is used to make Go-Juice. Well, there was no descending. Flake- value 14 - Work 3 - takes 4 leaves. I'm reporting this to both of you in case you are interested in fixing it. You can't grow it directly, but traders normally carry a good amount of neutroamine on them for production. More importantly, here are the actual overdose mechanics. The change in gameplay is not drastic, u will not feel a big difference between it and vanilla combat. eating, sleeping, etc.). Amazing! This mod breaks a lot of things related to targeting, as noted in many of the previous comments. Just battling with these simple AI pawns. Psychite tea is considerably weaker, but much less addictive, than both. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I purposefully ran this colony "into the ground". Press question mark to learn the rest of the keyboard shortcuts. If they binge they will probably OD. Yayo- value 23 - Work 7 - takes 8 leaves 1 leaf is worth 2.4 Leaf worth for both: Flake : 9.6 Yayo : 19.2 Flake is the most cost efficient to make, resulting in a higher profit per leaf. Looks like you're using new Reddit on an old browser. I would recommend picking a handful of high-skill pawns that are doing stuff like cooking/crafting/tailoring and keep them on a modest Wake Up regime. Press J to jump to the feed. Howdy Browncoats! Discussion, screenshots, and links, get all your RimWorld content here! Yayo is a drug of 1% addiction rate that can be produced at a drug lab with 8 psychoid leaves after researching Psychite refining. You have to model it after the professionals, what you really needed to do was get some poor saps who just fell down to only make the product. It is a very low %, but can happen. This, I believe, is because in order to feed the addiction of my tolerant pawns they were having to consume several doses a day. After a couple of years my now 6, RIP Deacon, pawns had mostly become 'Massively' tolerant. Vanilla is borderline absurd with how inaccurate people can be. Make sure to set the Take With Me limit to the max, 15 doses. New comments cannot be posted and votes cannot be cast. If you bring extra product to trade for other resources you'll want a lot of extra carry weight anyway, meaning several pack animals. I want to get my pawns coked up so they work better. I see. I'm reporting this to both of you in case you are interested in fixing it.
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